<?xml version="1.0" encoding='utf-8'?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card id="card1" title="Unified shader model - Page 1 - Wikipedia">
<p>
<a accesskey="3" href="page.php?w=unified_shader_model&amp;p=2">3.Next</a>
</p>
<p>In the field of <a href="page.php?w=3D_computer_graphics">3D computer graphics</a>, the <b>unified shader model</b> (known in <a href="page.php?w=Direct3D_10">Direct3D 10</a> as "<a href="page.php?w=Shader_Model_4.0">Shader Model 4.0</a>") refers to a form of <a href="page.php?w=shader">shader</a> hardware in a <a href="page.php?w=graphical_processing_unit">graphical processing unit</a> (GPU) where all of the shader stages in the rendering <a href="page.php?w=graphics_pipeline">pipeline</a> (geometry, vertex, pixel, etc.) have the same capabilities.</p><p>
<a accesskey="3" href="page.php?w=unified_shader_model&amp;p=2">3.Next</a>
</p>

<do type="prev" label="Search">
        <go href="search.wml"/>
</do>

</card>
</wml>
