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<p>more complex. The lower and upper textures are used to fill the gaps where adjacent sectors have different floor and ceiling heights: lower textures are used for steps, for example. The sidedefs can have a middle texture as well, although most do not; this is used to make textures hang in mid air. For example, when a transparent bar texture is seen forming a cage, this is an example of a middle texture on a two-sided linedef.</p>

<p><big>Binary space partitioning</big></p>
<p>Doom makes use of a system known as <a href="page.php?w=binary_space_partitioning">binary space partitioning</a></p><p>
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