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<p>vignettes, but they may also advance the story or illuminate the world around the PC. Similar to this is the most common form of storytelling, non-branching dialogue, in which the means of displaying NPC speech are the same as above, but the player character or <a href="page.php?w=avatar_%28computing%29">avatar</a> responds to or initiates speech with NPCs. In addition to the purposes listed above, this enables the development of the player character.</p>

<p>More advanced RPGs feature interactive dialogue, or <a href="page.php?w=Nonlinear_gameplay">branching dialogue</a></p><p>
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