<?xml version="1.0" encoding='utf-8'?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card id="card1" title="Motion simulator - Page 10 - Wikipedia">
<p>
<a accesskey="1" href="page.php?w=motion_simulator&amp;p=9">1.Previous</a><br />
<a accesskey="3" href="page.php?w=motion_simulator&amp;p=11">3.Next</a>
</p>
<p>than the high-end platforms.</p>

<p>In the 1980s, it became a trend for <a href="page.php?w=arcade_video_game">arcade video game</a>s to use hydraulic motion simulator <a href="page.php?w=arcade_cabinet">arcade cabinet</a>s. The trend was sparked by <a href="page.php?w=Sega">Sega</a>'s "taikan" games, with "taikan" meaning "body sensation" in Japanese. Sega's first game to use a motion simulator cabinet was Space Tactics (1981), a <a href="page.php?w=space_combat_simulator">space combat simulator</a> that had a cockpit cabinet where the screen</p><p>
<a accesskey="1" href="page.php?w=motion_simulator&amp;p=9">1.Previous</a><br />
<a accesskey="3" href="page.php?w=motion_simulator&amp;p=11">3.Next</a>
</p>

<do type="prev" label="Search">
        <go href="search.wml"/>
</do>

</card>
</wml>
