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<p>players were able to understand the concept, which may have been the reason such games became instantly popular among a large demographic . Many of the earliest first person games were considered cookie cutter copies of each other; <a href="page.php?w=Doom_%281993_video_game%29">Doom</a>, <a href="page.php?w=Wolfenstein_3D">Wolfenstein 3D</a>, and many others looked, played, and felt the same, especially since many shooters were built off the <a href="page.php?w=Doom_engine">''Doom''</a> engine. Enemy AI was predictable and levels were simple</p><p>
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