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<p>set. These keyframes can be used in more complex ways such as animating in layers (combining multiple sets of key frame data), or keying control objects to deform or control other objects. For instance, a character's arms can have a skeleton applied, and the joints can have transformation and rotation keyframes set. The movement of the arm joints will then cause the arm shape to deform.</p>

<p><big> Interpolation </big></p>
<p>3D animation software interpolates between keyframes by generating a <a href="page.php?w=Spline_%28mathematics%29">spline</a> between</p><p>
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