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<p>later on, and then moved on to management duties. Yu Suzuki joined in 1983, and after a year of doing chores and developing Champion Boxing, he was developing big sensory cabinet games like Hang-On, Space Harrier, OutRun and After Burner. Each took about six months. According to Hisashi Suzuki, it was the environment of being able to do everything in-house that made these kind of cabinets possible.</p>

<p><a href="page.php?w=Yuji_Naka">Yuji Naka</a> joined the company alongside <a href="page.php?w=Hiroshi_Kawaguchi_%28composer%29">Hiroshi Kawaguchi</a>,</p><p>
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