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<p>The game is often cited as a pioneering example of modding culture.</p>

<p><big> id Software, Doom (1993) </big></p>
<p>As video games grew more sophisticated, hacking them became an increasingly cumbersome task, often requiring modders to effectively write over the original content. While modders created amateur game editing tools out of necessity, they were often <a href="page.php?w=Software_bug">buggy</a>, inefficient, and incomplete, ultimately necessitating good programming skills for mod development. New assets were processed through multiple software</p><p>
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