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<p>over-the-shoulder, or even a 3/4 <a href="page.php?w=Isometric_video_game_graphics">isometric view</a>.</p>

<p>Many action-adventure games simulate a conversation through a <a href="page.php?w=conversation_tree">conversation tree</a>. When the player encounters a <a href="page.php?w=non-player_character">non-player character</a>, they are allowed to select a choice of what to say. The NPC gives a scripted response to the player, and the game offers the player several new ways to respond.</p>

<p>Due to the action-adventure subgenre's broad and</p><p>
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