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<a accesskey="1" href="page.php?w=Godot_(game_engine)&amp;p=12">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Godot_%28game_engine%29&amp;p=14">3.Next</a>
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<p><a href="page.php?w=Nim_%28programming_language%29">Nim</a>, <a href="page.php?w=Swift_%28programming_language%29">Swift</a>, and <a href="page.php?w=JavaScript">JavaScript</a>. Visual coding was originally supported by the built-in language VisualScript, designed to be a visual equivalent to GDScript. <a href="page.php?w=Visual_programming_language">VisualScript</a> was removed from the <a href="page.php?w=core_engine">core engine</a> in Godot 4.0. Godot games running in the browser can interface with the browser's <a href="page.php?w=JavaScript">JavaScript</a></p><p>
<a accesskey="1" href="page.php?w=Godot_(game_engine)&amp;p=12">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Godot_%28game_engine%29&amp;p=14">3.Next</a>
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