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<p>programmed by EAD, they collaborated with <a href="page.php?w=Argonaut_Software">Argonaut Software</a> to develop the <a href="page.php?w=Super_FX">Super FX</a>, a chip which, when placed in Super Famicom cartridges, enabled the use of 3D graphics. As 3D gaming became more prominent, so, too, did the department, programming several of Nintendo EAD's 3D games with SRD.</p>

<p>In 1997, Miyamoto explained that about twenty to thirty employees were devoted to each Nintendo EAD title during the course of its development, and that SRD was a company</p><p>
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