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<p>into the stencil buffer. After that, the rest of the scene can be rendered only where the silhouette is negative, and so will not clash with the front polygon.</p>

<p><big>Shadow volume</big></p>
<p><a href="page.php?w=Shadow_volume">Shadow volume</a> is a technique used in <a href="page.php?w=3D_computer_graphics">3D computer graphics</a> to add shadows to a rendered scene. They were first proposed by <a href="page.php?w=Franklin_C._Crow">Frank Crow</a> in 1977 as the geometry describing the 3D shape of the region occluded from a light source. A shadow</p><p>
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