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<p>one may represent the ray aswhereis a line through the point  andis the direction vector of the ray. The equation for the intersection of a ray with a quadric surface is then represented asyielding the same quadratic equation in t.</p>

<p>The normal to any point on the surface is</p>

<p><big> Quadric surface patches in graphical ray tracing </big></p>
<p>In computer graphics, the visual representation of mathematically modeled objects is frequently determined by <a href="page.php?w=Ray_tracing_%28graphics%29">ray tracing</a>. Frequently, the surfaces</p><p>
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