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<p>business model based on the exchange of virtual artifacts within a virtual environment. One example is the social networking game <a href="page.php?w=Habbo_Hotel">Habbo Hotel</a>; in Habbo-world, users buy virtual products such as furniture for their virtual hotel room with real money. Many online games require a paid subscription for providing access to the game world, creating revenue to the creator of the world.</p>

<p>Moreover, virtual game environments have also created commercial models around them. In fact, the market for virtual artifacts</p><p>
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