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<p>image.</p>

<p>This technique is relatively fast in software at the cost of less accurate sampling and potentially worse image quality compared to ray casting. There is memory overhead for storing multiple copies of the volume, for the ability to have near axis aligned volumes. This overhead can be mitigated using <a href="page.php?w=run-length_encoding">run-length encoding</a>.</p>

<p><big>Texture-based volume rendering</big></p>
<p><a href="page.php?w=Image%3ACTSkullImage.png">250px</a>Many 3D graphics systems use <a href="page.php?w=texture_mapping">texture mapping</a></p><p>
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