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<p>such audio games as BBBeat. To effect this, a sound is played in the left, center, or right channel to indicate an object's position in a virtual gaming environment.  Generally, this involves stereo panning of various sound effects, many of which are looped to serve as indicators of hazards or objects with which the user can interact. Volume also plays a major role in 3D audio games primarily to indicate an object's proximity with reference to the user. The pitch of a sound is often varied to convey other information about the object it symbolizes.</p><p>
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