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<p>within the division, formally Nintendo R&D2's software unit, and was composed of about 200 programmers.</p>

<p>In June 2000, in an attempt to include software experts, Nintendo's board of directors invited Miyamoto to join; he also gained responsibility for all of Nintendo's software development, though he would produce further games with EAD.</p>

<p>In 2002, to acquire talent from <a href="page.php?w=Tokyo">Tokyo</a> who were hesitant to move to Kyoto, Nintendo opened a branch of EAD, appointing Takao Shimizu as manager. Their first project</p><p>
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