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<p>no ancillary storage for multisample or <a href="page.php?w=stencil_buffer">stencil state</a>; Direct2D renders directly into an aliased framebuffer with properly antialiased results. Direct2D's primary disadvantage is [that] the ultimate performance is determined not by the GPU (doing fairly trivial rasterization) but rather by the CPU performing the transformation and trapezoidal tessellation of each path and Direct3D validation work."</p>

<p>In July 2012, the <a href="page.php?w=Windows_8">Windows 8</a> team posted the following on the blog</p><p>
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