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<p>the Wii, prompting major third-party publishers like <a href="page.php?w=Electronic_Arts">Electronic Arts</a> and <a href="page.php?w=Ubisoft">Ubisoft</a> to rescind their support of the console near the end of its first year. According to Fils-Aimé, when it became apparent that the Wii U would underperform relative to the company's expectations, the Switch became a "make or break product" for Nintendo.</p>

<p>The design of the Switch was aimed to bridge the polarization of the gaming market at the time, creating a device that could play "leisurely"</p><p>
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