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<p>dialogues and often presenting the player's possible responses word-for-word as the player character would say them. Games revolving around relationship-building, including visual novels, dating sims such as Tokimeki Memorial, and some role-playing games such as <a href="page.php?w=Shin_Megami_Tensei%3A_Persona">Persona</a>, often give choices that have a different number of associated "mood points" that influence a player character's relationship and future conversations with a non-player character. These games often feature a <a href="page.php?w=Persistent_world">day-night cycle</a></p><p>
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