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<p>"<a href="page.php?w=Active_Time_Battle">Active Time Battle</a>" (ATB) system was introduced by <a href="page.php?w=Hiroyuki_Ito">Hiroyuki Ito</a> in <a href="page.php?w=Final_Fantasy_IV">Final Fantasy IV</a> (1991). ATB combines menu-based combat with a continuous flow of actions and variable wait times. Enemies can attack or be attacked at any time. The ATB system was further developed in <a href="page.php?w=Final_Fantasy_V">Final Fantasy V</a> (1992), which introducing a time gauge showing which character's turn is next. The ATB system has</p><p>
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