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<p>Though skills improve through play, each character has a skill with expertise by default (e.g. Trevor's flying skill). The eighth "special" skill determines proficiency in an ability that is unique to each respective character. Michael enters <a href="page.php?w=bullet_time">bullet time</a> in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to enemies while taking half as much in combat. A meter on each character's HUD depletes when an ability is being used and regenerates when players perform skilful actions</p><p>
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