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<p>information and feeds those primitives into the geometry stage of the pipeline.</p>

<p><big> Geometry stage </big></p>
<p>The geometry stage manipulates polygons and vertices to compute what to draw, how to draw it and where to draw it. Usually, these operations are performed by specialized hardware or GPUs. Variations across graphics hardware mean that the "geometry stage" may actually be implemented as several consecutive stages.</p>

<p><big> Model and view transformation </big></p>
<p>Before the final model is shown on the output device, the model is transformed</p><p>
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