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<p>it became common for video game companies to develop in-house game engines for use with first-party software.</p>

<p>A notable example of an in-house game engine on <a href="page.php?w=home_video_game_console">home consoles</a> in the mid-1980s was the smooth <a href="page.php?w=side-scrolling">side-scrolling</a> engine developed by <a href="page.php?w=Shigeru_Miyamoto">Shigeru Miyamoto</a>'s team at <a href="page.php?w=Nintendo">Nintendo</a> for the <a href="page.php?w=Nintendo_Entertainment_System">Nintendo Entertainment System</a> (NES).</p><p>
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