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<p>changes to the object) a solid mesh serves no purpose, for this application.  The triangles or quadrilaterals can each be shaded differently depending on their orientation toward the light sources and/or viewer.  This will give a rather faceted appearance, so an additional step is frequently added where the shading of adjacent regions is blended to provide smooth shading.  There are several methods for performing this blending.</p>

<p><big>See also</big></p>
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* <a href="page.php?w=Animation">Animation</a><br/>
* <a href="page.php?w=Boundary_representation">Boundary representation</a><br/></p><p>
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