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<p>line segments such that each line segment is connected to the ground, either directly at an endpoint, or indirectly, via a chain of other segments connected by endpoints.  Any number of segments may meet at a point and thus there may be multiple paths to ground.</p>

<p>On their turn, a player "cuts" (erases) any line segment of their choice. Every line segment no longer connected to the ground by any path "falls" (i.e., gets erased). According to the <a href="page.php?w=normal_play_convention">normal play convention</a> of combinatorial game</p><p>
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