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<p>Despite the name, isometric computer graphics are rarely truly <a href="page.php?w=Isometric_projection">isometric</a>; i.e., the , , and  axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with <a href="page.php?w=dimetric_projection">dimetric projection</a> or a 2:1 pixel ratio being the most common. The terms "isometric 3D", "3/4 perspective", "3/4 view", "<a href="page.php?w=2.5D">2.5D</a>", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other</p><p>
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