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<p><a href="page.php?w=Health_%28game_terminology%29">health</a>, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing.</p>

<p>The number of lives a player is granted varies per game type. A finite number of lives became a common feature in <a href="page.php?w=arcade_games">arcade games</a> and <a href="page.php?w=action_games">action games</a> during the 1980s, and mechanics such as <a href="page.php?w=checkpoint_%28video_gaming%29">checkpoint</a>s and <a href="page.php?w=power-up">power-up</a>s</p><p>
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