<?xml version="1.0" encoding='utf-8'?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card id="card1" title="Metal Slug (1996 video game) - Page 2 - Wikipedia">
<p>
<a accesskey="1" href="page.php?w=Metal_Slug_(1996_video_game)&amp;p=1">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Metal_Slug_%281996_video_game%29&amp;p=3">3.Next</a>
</p>
<p>Slug was conceived by the same staff who created several titles at <a href="page.php?w=Irem">Irem</a> that shared a similar presentation, such as <a href="page.php?w=In_the_Hunt">In the Hunt</a> and <a href="page.php?w=GunForce_II">GunForce II</a>. The core concept during development was a simple yet exciting side-scrolling shooter, with an easy control scheme and visuals inspired by the works of <a href="page.php?w=Hayao_Miyazaki">Hayao Miyazaki</a>. Gameplay was originally more slow-paced, with players controlling the titular tank instead of</p><p>
<a accesskey="1" href="page.php?w=Metal_Slug_(1996_video_game)&amp;p=1">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Metal_Slug_%281996_video_game%29&amp;p=3">3.Next</a>
</p>

<do type="prev" label="Search">
        <go href="search.wml"/>
</do>

</card>
</wml>
