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<p>such as <a href="page.php?w=video_game">video game</a>s, in order to provide lighting effects such as <a href="page.php?w=global_illumination">global illumination</a> at a relatively low computational cost.</p>

<p><big>History</big></p>
<p><a href="page.php?w=John_Carmack">John Carmack</a>'s <a href="page.php?w=Quake_%28video_game%29">Quake</a> was the first computer game to use lightmaps to augment <a href="page.php?w=Scanline_rendering">rendering</a>. Before lightmaps were invented, realtime applications relied purely on <a href="page.php?w=Gouraud_shading">Gouraud shading</a></p><p>
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