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<p>They can all read textures and buffers, and they use <a href="page.php?w=instruction_set_architecture">instruction sets</a> that are almost identical.</p>

<p><big>History</big></p>
<p>Earlier GPUs generally included two types of shader hardware, with the <a href="page.php?w=vertex_shader">vertex shader</a>s having considerably more instructions than the simpler <a href="page.php?w=pixel_shader">pixel shader</a>s. This lowered the cost of implementation of the GPU as a whole, and allowed more shaders in total on a single unit. This was at the cost of</p><p>
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