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<p>(GPUs) often had limited read-only <a href="page.php?w=texture_cache">texture cache</a>s and used <a href="page.php?w=swizzling_%28computer_graphics%29">swizzling</a> to improve 2D <a href="page.php?w=locality_of_reference">locality of reference</a>. <a href="page.php?w=Cache_miss">Cache miss</a>es would drastically affect performance, e.g. if <a href="page.php?w=mipmapping">mipmapping</a> was not used. Caching was important to leverage 32-bit (and wider) transfers for texture data that was often as little as 4 bits per pixel.</p>

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