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<p>of a custom vertex shader is necessary from version 10, while older versions still have a standard shader.</p>

<p><big> Rasterization </big></p>
<p>The rasterization step is the final step before the fragment shader pipeline that all primitives are <a href="page.php?w=rasterization">rasterized</a> with. In the rasterization step, discrete fragments are created from continuous primitives.</p>

<p>In this stage of the graphics pipeline, the grid points are also called fragments, for the sake of greater distinctiveness. Each fragment corresponds to one</p><p>
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