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<p><a href="page.php?w=Quadtree_"> quadtree partitions</a>, <a href="page.php?w=cartographic_generalization">cartographic generalization</a>, <a href="page.php?w=Medial_axis">medial axes</a>, spring-like forces, and simulations of inflation and deflation. Some attempt to preserve some semblance of the original shape (and may thus be termed homomorphic), but these are often more complex and slower algorithms than those that severely distort shape.</p>

<p><big>Non-contiguous isomorphic cartograms</big></p>
<p>This is perhaps the simplest method for constructing</p><p>
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