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<p>memory is available for textures. Texture streaming allows a rendering engine to use low resolution textures for objects far away from the viewer's camera, and resolve those into more detailed textures, read from a data source, as the point of view nears the objects.</p>

<p><big>Baking</big></p>
<p>As an optimization, it is possible to render detail from a complex, high-resolution model or expensive process (such as <a href="page.php?w=global_illumination">global illumination</a>) into a surface texture (possibly on a low-resolution model). This technique</p><p>
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