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<p>were trying to pursue an interesting story, which necessarily meant more emphasis on the CPU battles. Art of Fighting 2 was meant to be more of a The King of Fighters-style, "fighting tournament" game. To that end, they intended for the vs. play to be more important this time. They used the names of the moves from the previous game as their basis. If there's a strong move, we try to come up with a fittingly tough-sounding name. Geese Howard's popularity in Fatal Fury and his younger look from the first <a href="page.php?w=original_video_animation">original video animation</a></p><p>
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