<?xml version="1.0" encoding='utf-8'?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card id="card1" title="Super Nintendo Entertainment System - Page 23 - Wikipedia">
<p>
<a accesskey="1" href="page.php?w=Super_Nintendo_Entertainment_System&amp;p=22">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Super_Nintendo_Entertainment_System&amp;p=24">3.Next</a>
</p>
<p>advertisements that occasionally attacked the competition. Nintendo scored an early public-relations advantage by securing the first console conversion of Capcom's arcade hit <a href="page.php?w=Street_Fighter_II">Street Fighter II</a> for SNES, which took more than a year to make the transition to the Genesis. Though the Genesis had a two-year lead to launch time, a much larger library of games, and a lower price point, it only represented an estimated 60% of the American 16-bit console market in June 1992, and neither console could maintain</p><p>
<a accesskey="1" href="page.php?w=Super_Nintendo_Entertainment_System&amp;p=22">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Super_Nintendo_Entertainment_System&amp;p=24">3.Next</a>
</p>

<do type="prev" label="Search">
        <go href="search.wml"/>
</do>

</card>
</wml>
