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<p>(BTF) or a collection of <a href="page.php?w=bidirectional_scattering_distribution_function">bidirectional scattering distribution function</a> (BSDF) over the target's surfaces.</p>

<p>When animating a texture like hair or fur for a computer generated model, individual base hairs are first created and later duplicated to demonstrate volume. The initial hairs are often different lengths and colors, to each cover several different sections of a model. This technique was notably used in <a href="page.php?w=Pixar">Pixar</a>'s <a href="page.php?w=Monsters%2C_Inc.">Monsters Inc</a></p><p>
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