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<p>Cass Marshall identified that some indie developers were able to create successive immersive sims by single-person or small teams, including <a href="page.php?w=Shadows_of_Doubt">Shadows of Doubt</a>, Corpus Edax and Ctrl Alt Ego.</p>

<p>Arkane's <a href="page.php?w=Harvey_Smith_%28game_designer%29">Harvey Smith</a> believed that while the sales trends for immersive sims in the 2010s were disappointing, there will always be a market for them but there will be a need to balance the cost of development to lower sales numbers. Smith attributes</p><p>
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