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<p><b><i><b><a href="page.php?w=Nintendo">Nintendo</a>'s use in the Famicom and <a href="page.php?w=Nintendo_Entertainment_System">Nintendo Entertainment System</a>, known as the  "Picture Processing Unit" (PPU). It is connected to 2048 <a href="page.php?w=byte">byte</a>s of dedicated video RAM, and has a dedicated address bus that allows additional RAM or ROM to be accessed from the game cartridge. A scrollable playfield of 256×240 pixels is supported, along with a display list of 64 OBJs (sprites), of which 8 can be displayed per scanline.<br/>
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