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<p>and to compete with flight simulator franchises such as <a href="page.php?w=Microsoft_Flight_Simulator">Microsoft Flight Simulator</a>. Project leader <a href="page.php?w=Seamus_Blackley">Seamus Blackley</a>, a <a href="page.php?w=particle_physics">particle physicist</a> and amateur pilot, conceived the game in 1992. He felt that other flight simulators failed to convey the experience of real flight, and he reacted by coding a simulated atmosphere for Flight Unlimited based on real-time <a href="page.php?w=computational_fluid_dynamics">computational fluid dynamics</a>.</p><p>
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