<?xml version="1.0" encoding='utf-8'?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card id="card1" title="Game server - Page 3 - Wikipedia">
<p>
<a accesskey="1" href="page.php?w=Game_server&amp;p=2">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Game_server&amp;p=4">3.Next</a>
</p>
<p>advantage that would otherwise be held by any player who hosts and connects to a server from the same machine or local network.</p>

<p>The cost to operate dedicated servers is sometimes met by a game's developers (particularly on <a href="page.php?w=Video_game_console">consoles</a>) and sometimes by <a href="page.php?w=Clan_%28video_gaming%29">clan</a> groups, but in either case, the public is reliant on third parties providing servers to connect to. For this reason, most games which use dedicated servers also provide listen server support.</p><p>
<a accesskey="1" href="page.php?w=Game_server&amp;p=2">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Game_server&amp;p=4">3.Next</a>
</p>

<do type="prev" label="Search">
        <go href="search.wml"/>
</do>

</card>
</wml>
