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<p>lasted five years and cost US $40million. Valve's president, <a href="page.php?w=Gabe_Newell">Gabe Newell</a>, set his team the goal of redefining the FPS genre. They integrated the <a href="page.php?w=Havok_%28software%29">Havok</a> physics engine, which simulates real-world physics, to reinforce the sense of presence and create new gameplay. They also developed the characterization, with more detailed <a href="page.php?w=3D_models">character models</a> and animations.</p>

<p>Valve announced Half-Life 2 at <a href="page.php?w=E3_2003">E3 2003</a></p><p>
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