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<p>was there that he launched his game development career, beginning with a summer job at <a href="page.php?w=Electronic_Arts">Electronic Arts</a> (EA) during the peak of Seattle's gaming explosion. Condrey later relocated to <a href="page.php?w=Redwood_City">Redwood City</a> at the EA-owned studio <a href="page.php?w=Visceral_Games">Visceral Games</a>, where he became studio chief operations officer, as well as senior development director on the 2008 title Dead Space. He also worked on three other successful EA franchises: <a href="page.php?w=Need_for_Speed">Need for Speed</a>,</p><p>
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