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<a accesskey="1" href="page.php?w=Normal_(geometry)&amp;p=2">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Normal_%28geometry%29&amp;p=4">3.Next</a>
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<p>by  results in the <a href="page.php?w=opposite_vector">opposite vector</a>, which may be used for indicating sides (e.g., interior or exterior) or orientation (e.g., clockwise vs. counterclockwise, <a href="page.php?w=Right-hand_rule">right handed vs. left handed</a>).</p>

<p>In <a href="page.php?w=three-dimensional_space">three-dimensional space</a>, a <b>surface normal</b>, or simply <b>normal</b>, to a <a href="page.php?w=surface_%28topology%29">surface</a> at point  is a vector perpendicular to the <a href="page.php?w=tangent_plane">tangent plane</a></p><p>
<a accesskey="1" href="page.php?w=Normal_(geometry)&amp;p=2">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Normal_%28geometry%29&amp;p=4">3.Next</a>
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