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<p>system. Travelling between alternate timelines is a key part of both the storyline and the gameplay, with the number of potential timelines unlocked influencing the ending.</p>

<p>Radiant Historia was developed by a team with staff drawn from both Atlus' <a href="page.php?w=Megami_Tensei">Megami Tensei</a> series and the <a href="page.php?w=tri-Ace">tri-Ace</a> title <a href="page.php?w=Radiata_Stories">Radiata Stories</a>. First proposed by Satoshi Takayashiki in 2007, the base concept underwent several changes due to suggestions from Atlus</p><p>
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