<?xml version="1.0" encoding='utf-8'?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card id="card1" title="Tessellation (computer graphics) - Page 3 - Wikipedia">
<p>
<a accesskey="1" href="page.php?w=Tessellation_(computer_graphics)&amp;p=2">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Tessellation_%28computer_graphics%29&amp;p=4">3.Next</a>
</p>
<p>surface details could be simulated at the pixel level, but silhouette edge detail was fundamentally limited by the quality of the original dataset.</p>

<p>In <a href="page.php?w=Direct3D_11">Direct3D 11</a> pipeline (a part of DirectX 11), the <a href="page.php?w=graphics_primitive">graphics primitive</a> is the <a href="page.php?w=B%C3%A9zier_curve">patch</a>. The tessellator generates a triangle-based <a href="page.php?w=tessellation">tessellation</a> of the patch according to tessellation parameters such as the TessFactor, which controls</p><p>
<a accesskey="1" href="page.php?w=Tessellation_(computer_graphics)&amp;p=2">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Tessellation_%28computer_graphics%29&amp;p=4">3.Next</a>
</p>

<do type="prev" label="Search">
        <go href="search.wml"/>
</do>

</card>
</wml>
