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<p>map and pasting it onto a triangle on the object. UV texturing is an alternative to <a href="page.php?w=projection_mapping">projection mapping</a> (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a <a href="page.php?w=texture_space">texture space</a> rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.</p>

<p><big> Application techniques </big></p>
<p><a href="page.php?w=Image%3AUV_mapping_checkered_sphere.png">thumb</a>In</p><p>
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