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<p>and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast <a href="page.php?w=action_game">action game</a>s; the first <a href="page.php?w=Half-Life_%28video_game%29">Half-Life</a><nowiki/>'s <a href="page.php?w=wiktionary%3Apenultimate">penultimate</a> chapter, "Interloper", featured multiple moving platforms high in the air with enemies firing at the player from all sides.</p>

<p><big>Level design</big></p>
<p><b>Level design</b> or <b>environment design</b>, is a discipline of game development</p><p>
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