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<p>for a triangle) are calculated. Vertex  has reciprocals , , and . Then, linear interpolation can be done on these reciprocals between the  vertices (e.g., using <a href="page.php?w=barycentric_coordinates">barycentric coordinates</a>), resulting in interpolated values across the surface. At a given point, this yields the interpolated  and  (reciprocal ). However, as our division by  altered their coordinate system, this  cannot be used as texture coordinates. To correct back to the  space, the corrected  is calculated by taking the reciprocal</p><p>
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